
Digimon Card Game - BT-23: Booster Hackers' Slumber - Nanomachine Break - (C) - BT23-094
Nanomachine Break is a C, Option, from the set Digimon Card Game.
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements. [Main] Until your opponent's turn ends, give 1 of their Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) and it can't a
Security Effect [Security] Until your opponent's turn ends, give 1 of their Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) and it can't activate [When Digivolving] or [When Attacking] effects. Then, place this card in the battle area
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Description
Nanomachine Break is a C, Option, from the set Digimon Card Game.
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements. [Main] Until your opponent's turn ends, give 1 of their Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) and it can't a
Security Effect [Security] Until your opponent's turn ends, give 1 of their Digimon <Security A. -1> (This Digimon checks 1 fewer security card.) and it can't activate [When Digivolving] or [When Attacking] effects. Then, place this card in the battle area












